Eight ways to break it on purpose
A cheat code page is a list of arrow glyphs and consequences, and it was passed around playgrounds like contraband. The typography is a monospace list and the content is folklore.

Eight rows of arrows and letters, green on black, each followed by a dotted leader and a
consequence. INFINITE FUEL. BIG HEAD. MOON GRAVITY. NO CLIP. INVINCIBLE.
Somebody wrote those down off a magazine and read them to you over the phone.
Why is a cheat code page a good print?
Because it's a list of desires, written as instructions.
Look at what the effects actually are: never run out, never die, walk through walls, become ridiculous. It's a small honest catalogue of what people wanted from a system that kept refusing them — and the fact that the developers left them in means somebody on the inside wanted it too.
Nothing else in this bucket is quite so plainly about wanting something.
Where did they come from?
Debug tools that stayed in the box.
Most cheat codes started as testing shortcuts — a way for developers to skip to a level or survive a crash while working. Shipping them was easier than removing them, and once magazines started printing them they stopped being secrets and became content.
That's why the sequences are so awkward. They were never designed to be typed by a person; they were designed to be impossible to enter by accident.
Why the arrow glyphs?
Because a controller has no keyboard, so the code had to be a gesture.
A sequence of directions and buttons is the only alphabet available on a pad, which produced a notation that looks like nothing else — part dance step, part combination lock. Printed in a monospace column with dotted leaders, it reads as a technical document about something entirely frivolous.
That contrast is the design. A serious format around an unserious subject is a register this whole bucket keeps returning to.
Can I print a famous code?
Button sequences are functional rather than authored, but the famous ones carry a company with them.
A list of directions isn't the sort of thing copyright protects — it's an input, like a phone number. What can attach is trademark and association: the single most famous sequence in games is bound tightly to one publisher, and printing it reads as being about them.
Editorially, in a piece about cheat codes, that's ordinary reference. On a shirt sold at scale it's a closer call, and inventing your own costs nothing — the invention is usually the better version anyway.
What should the effects say?
Real ones you'd want, written in that voice.
The format takes substitution beautifully because the grammar is so fixed: a sequence, a leader, a
short capitalised consequence. INFINITE PATIENCE. SKIP MONDAY. NO CLIP needs no changing at
all.
Eight rows is about right. The list has to be long enough to read as a page and short enough that every line lands.
Why green on black?
Because that's what the screen it came from looked like.
Phosphor green monospace is the visual signature of a machine being told what to do, and it carries the slightly illicit tone the subject deserves. It's also the highest-contrast pairing available, which makes a dense list of small glyphs legible from further away than it has any right to be.
Does it print well?
Yes, with the arrows drawn heavier than a magazine would set them.
Monospace type is uniform in weight and evenly spaced, which suits fabric. The arrow glyphs are the fine element: at real page size they'd disappear, so they want to be chunky, solid and clearly separated. Dotted leaders should be fewer, larger dots.
Black grounds with a single bright green. One ink does the whole thing.
How do I get one made?
Describe the page at JustOG — the eight effects, and how absurd the sequences should be. Pick a direction, drag the crop frame, see it composited on the real garment, and it's made to order and shipped.
Designs other people have published are in the shop.
Up, up, down, down, and then somebody in your class became briefly important.