The tray that admits what's missing
A board game box insert with three empty wells and a single die is a labelled inventory that has no choice but to admit exactly what the household lost.

Four shaped wells, printed in small type: CARDS, COUNTERS, DICE, MONEY. A faint outline
diagram shows where each set of pieces should sit. Three wells are empty. The DICE well holds one
die, where the diagram shows two.
A tray like this was built to organise a full set, and it can't help also announcing an incomplete one.
Why does a board game come with a moulded tray inside?
Mostly to stop the pieces rattling in transit — the inventory function came afterwards, almost by accident.
A shaped well keeps dice from denting a board and cards from bending at a corner, which is a packaging problem, not a design one. But the moment a well is labelled and sized to a specific count, it stops being neutral. It becomes a claim: this many dice belong here, printed in the same type as the box's own instructions. The back of the box is making a related but separate argument.
Why does the insert give away what's missing?
Because the wells are shaped to a fixed number, and a half-full well can't be disguised.
A flat cardboard box can lose contents quietly — nothing about a flat box tells you a piece is gone.
A moulded tray can't do that. The DICE well is sized for two; put one die in it and the shape
itself states the loss, with no label required. That's the entire trick of a good inventory design:
it makes absence visible without saying so.
What's actually being decided when you print one of these?
Whether the tray shows the game as it should be, or the game as it currently, honestly, is.
A full tray — every well at the correct count — is a portrait of the set as bought. A tray with the real gaps left in is a portrait of a specific household, years later, still playing with what's left. Both are legitimate versions of the same object; the difference is which fact the shirt is actually about, and it's a layout choice worth making deliberately rather than defaulting to whichever version happens to survive in a photo.
Can this be a real board game?
The wells, the labels and the tray layout are generic packaging convention — the specific game printed on the box is somebody else's work.
A moulded tray with named compartments belongs to nobody in particular; manufacturers have used that structure for decades and it isn't owned by any one of them. What is owned is the specific game: its title, its artwork, its rules as published. Inventing your own board and its own compartment labels sidesteps that question entirely, and style has no owner — a specific published work does.
Does this work for a specific family's actual game?
Yes — better than an invented one, if the real gaps are known.
The format works best as a portrait of one household's actual copy: the wells that are empty, the piece that's still rattling around in there, the compartment nobody can ever find a replacement for. It's a good gift for whoever keeps insisting the game still works despite it, which in most households is a specific, identifiable person.
Doesn't a game with pieces missing not really work anymore?
Usually not entirely — and most households keep playing it anyway.
A single die instead of two just means every roll takes twice as long, which some households treat as a dealbreaker and others stop noticing within a week. The tray doesn't resolve that argument, and it isn't trying to. It just records the fact that it exists, which is closer to what a family actually remembers about a game than the rulebook ever is.
Does it print well?
Yes — flat moulded plastic is close to flat printed colour already.
Forest green or another mid-dark solid suits the tray's own plastic tone, and the printed labels need to stay in a plain sans-serif block rather than being redrawn decoratively — that typeface-as-found is part of what makes it read as real packaging rather than an invented logo. Two inks carry it: one for the tray's moulded shape and shading, one for the printed labels and outline diagram. Keep the diagram's own outline as its irregular shape rather than boxing the whole insert in a frame; the wells' own silhouette is the edge the print needs.
How do I get one made?
Describe the insert at JustOG — which wells are empty, what's left in the DICE well, and the
game's own invented name. Pick a direction, drag the crop frame, see it composited on the real
garment, and it's made to order and shipped.
Designs other people have published are in the shop.
The die that's left rattles around a space built for two.